Art of murder fbi files walkthrough
Fold the post card into a makeshift funnel, and use it to fill the steering system with fluid. You will need a map. Return to the boat, and travel to the cabin at the swamp. Cabin at the swamp Enter the cabin. You will need to use handcuffs to restrain a man inside.
Cuff him to a railing on the porch. He will turn out to be a writer, who allegedly was going to purchase the cabin. When you will try to enter the cabin, you will find out, that it is too dark. Go to the left part of the porch. Pick up a deckchair and a boat hook. Take a look at the battery. Go down to the pier, and call Dick to check the writer.
Also, call Ruth and ask her to find out, whether there is a Prescott Crossby Moreau law office registered in Louisiana. It appears, there isn't. Talk to Blake and uncuff him. Try again to enter the cabin, only to will find out, that it is still too dark. You need to get some power to turn on the light. Go to the left part of the pier, and take some copper wire off the post. Go back to the battery. Make a loop on the copper wire and connect it to the battery.
Next, isolate the connection with a piece of adhesive tape. Go back to the cabin with the writer. Take an old calendar off the fridge.
Go to the right side of the cabin. Take a basin and an empty can. Use the axe picked up from the floor to chop the box on the stump, in order to get some wood chunks. Take a bucket as well. Go to the left side of the pier, and get some water with the bucket. Return to the cabin. Put the calendar and wood chunks into the stove. Talk to the writer, and get a lighter from him. Use the lighter to make a fire in the stove. Approach the cupboard, and take two mugs and a tea can from it. Remove the kettle from the stove.
Go to the left part of the porch, and pour some water into the kettle from the bottle found next to the battery. Return to the cabin and place the kettle filled with water on the stove, along with mugs. Put some tea to the mugs. Talk to the writer.
At this point, your phone will ring. When you return to the cabin, the writer will offer you some tea. Take the mug from the stove. When you drink the tea, you will notice, that you're getting dizzy. Leave the cabin. When on the porch, you will black out. After you return to consciousness, you have to go back to the cabin. Take a look around inside, and go back to the porch again. The writer is nowhere to be found.
Use the boat hook to lower the drawbridge and proceed further to the pier. On your way there, you will stumble upon an alligator.
Unfold the chicken which Aaron gave you, and feed the alligator with it. The reptile will move away to fetch his meal. Proceed further. When you reach the end of the pier, you will find out, that there are some stilts sticking out of the water. You will have to jump on them to proceed further. Return to the cabin, take the lamp form the desk and try to light it.
You have to do something to light your way. Try to refine some swamp water to get some fuel. Take some canvas off the deckchair.
Apply the canvas on the funnel and trim it with scissors. Install the funnel with canvas on the kettle on the stove. Place a mug below, and connect the kettle to the mug with a copper tube. Pour some petroleum from the bucket to the kettle. Cover the spout of the kettle with some adhesive tape. Remove the canvas. Wait for the refining process to finish. Take the mug with the refined petroleum, and pour it into the lamp.
Light the lamp, using the lighter. Go out of the cabin, and go to the last pier. Make the basin float on the water next to the pier, place the empty can on it, and put the lit lamp on top of it.
The lamp will light your way, and you will be able to proceed further. You will have to be careful, because the stilts are rotten, and some dive underwater or simply break under your weight. You have to step on correct stilts, avoiding those crossed out. Next, jump on the pier. Take a stick from the pier. Use it to lift the lamp, the can and the basin. Construct the lighting assembly again on water after the second drawbridge.
Jump on the first stilt. Use the stick to move the board placed on stilts. Take the makeshift gangway to move to the next stilt. Again, take only the stilts, which are not crossed out. When you reach the last stilt, pick up the lamp from the can. Place the lamp on the peg on the right side. Place the can and the basin in front of you, jump on them, and jump further to the pier.
Proceed to the steamer. The Steamer Go to the steamer. Climb to the top deck, and from there to the paddle wheel. You will notice the writer is tied up to the wheel. On the deck you will find a broken bell. Take the clapper of the bell, and go to the bridge. The door to the bridge is closed.
Break the pane with the clapper and enter the bridge. Use the lever of the telegraph to stop the paddle wheel. Go see whether it stopped, and check if you can untie the writer. Next, perform a search of the steamer's surroundings with your partner and the Sheriff.
You will find a journalist snooping around. Bring him in to the FBI Office. During his interrogation Dick will come in and present you with a newspaper featuring a picture of you next to the victim in the power plant. Go to the hall, and get some cola. Dick will follow you outside. Pick up a call, and you will learn from Wang, that he found a partial fingerprint in the car of the first victim.
Talk to Dick, go to the cola vending machine, and pick up one can. Return to the interrogation room and talk to the journalist. When he drinks the cola, take the can, and bring it to Wang.
The technician will take fingerprints off it. At this point, you will get a call from Ruth, telling that your father tried to reach you. Exit the lab, and call your father back. Afterwards, return to Wang. Perform a comparison analysis until you find out, that they don't match.
Talk to Wang, and he will tell you to see the boss. Go to the boss, and he will provide you with a military database access. Return to the lab and analyze the partial fingerprint again. Match it with one of ten samples, you might need to turn partial fingerprint. You will learn, that the analyzed fingerprint belongs to one Paul Reed. Talk to Wang. Exit the lab. You will meet your boss at the hall. Next, travel to Maine.
Norwitch — Maine At Norwitch, you will talk to Dick, who is going to see the judge. Take mattress hanging from the fence. Go towards the barn door. Examine the stove. Take a pump, some salt and soap off it. Move to the side of the barn. Go to the conveyor belt, and take a board from there. Grease it with soap and apply it under the conveyor belt. Scatter salt around the conveyor belt to melt the snow. Apply the mattress under the board. Connect the pump to the valve of the mattress, and pump it up.
Move the conveyor belt to the barn window. Get on the conveyor belt and enter the barn. Look around. Approach the elevator panel, and put symbols in an order which makes them fit together.
When you succeed in arranging the symbols thrice, the elevator door will open. An example layout of the symbols: Go up and take a look around. You will notice some diagrams, which resemble devices used to commit crimes up to this date. Next, proceed downstairs. There you will meet the owners of the barn. Talk to them.
After an unpleasant conversation, exit the barn. Call your partner and drive away. The Church and the Cemetery Talk to the pastor. Climb the clock tower and take a look around. Take a brush from the prie-dieu. Approach the tower door, try to open it, but it is closed. Return to the pastor and talk to him.. He will give you the key. Go to the tower, open the door, and go upstairs.
Look around the interior, but it is too dark. Get back to the pastor, and ask him to provide you with some light. He will give you a flashlight. Go back up the tower and take a look around. Connect the light, connecting the plug to the socket. Get a lever hanging next to the tower staircase.
Look at the floor. There you will see a board nailed to the floor. Use the lever to pull the nails out, and lift up the board. You will see a dusty surface. Clean it up with the brush, and read the inscription under the dust.
Exit the building and talk to the pastor. Go to the cemetery and examine some tombstones. Return to the pastor and talk to him about this.
Next, proceed towards the car. At the car you will get a phone call from Ruth. Talk to her. Next, get into the car, and drive to the courthouse. The Courthouse You will get out of the car in front of the courthouse.
It appears to be closed already. Go to the back of the courthouse. Look through the window. Go to the lamppost. You will see an advertisement board chained to the lamppost. Get back to the street in front of the courthouse. Take a broken spade from the trash can. Proceed to the back of the courthouse, and approach the lamppost. Use the spade to break the chain connecting the board to the lamppost. Take the advertisement board and place it under the courthouse window.
Climb the board to get inside the courthouse. Enter the courthouse archives and take a look around. Proceed to the far side of the archives. You will find Dick there. You will get into an argument with him, ending up with you trying to arrest your partner. You will not succeed though, with Dick knocking you over and running away. Get in to your car, and chase him. Drive to the lighthouse.
The Coast Get out of the car at the coast. Go to the hut. Take a look around the surroundings. You will notice a car, which could take you to the lighthouse. Go behind the hut, to the cableway.
Go to the container. Pick up a lever supporting the container. Move away the rock which blocks the container, and lean it to the side. Enter the hut. Take a look around inside. Take a work jacket hanging from the wall, and a belt. Unscrew a hook used for hanging the jacket and the belt. Pick up a metal cover from the floor. Take a nut from the beam under the engine. Pick up a flywheel, and rod reel from the floor under the engine, and a broken board from the bench on the right.
Attach the hook to the board. You will see a crack in the floor. Approach it, and look through. You will notice a key inside. Use the board with hook to pull the key out of the crack. Approach the engine and examine it carefully. Install the flywheel on the axle, and apply a nut to secure the assembly.
Examine the cylinder head and take a shank out of it. Look at the fuel tank intake. Try to take off the cap, but without success. Use the box-end wrench to loosen the cap, and remove it. Search the jacket. From the right pocket, you will get a pack of cigarettes, and from the left one, a box of matches. Take a cigarette from the pack, and light it with a match.
Apply the lit cigarette into the cylinder head shank. Insert the shank with the lit cigarette into the cylinder head slot. Look at the clutch. Examine the key box on the middle shelf at the side of the ladder.
Use the coin on the key box. Take one key and Nicole will take the rest of the keys. Exit the view of the key box. Approach the exit door. Use the fifth key from the left on the locked door handle. Use the door handle to open the door. Examine the roller-blind mechanism and then use the coin on all four of the screws to remove the cover. Use the sixth key from the left on the broken ratchet. Back out of the view of the mechanism. Move the crank below the mechanism to go outside. Take the gun at the right side of the thug.
Run right one screen to complete the second day. Talk to Chaser twice: He needs more evidence on Huaquero. Exit the study and return to the laboratory.
Examine the analyzer on the desk at the back of the room. Take an empty test vial. Select the group of clean swabs from the inventory to get a single clean swab. Combine the clean swab with the knife in the plastic bag to get the dirty swab. Combine the dirty swab with the vial. Use the vial with the swab on the sample testing equipment.
Take another empty test vial. Exit the laboratory. Run south to the front office to tell Chaser about the test results. Return to the mezzanine, go downstairs and use the magnetic key card on the evidence deposit door. Take the golden figurine and the head of the golden figurine on the shelves. Combine the head of the figurine with the golden figurine in the inventory to open a compartment in the head.
Select the head of the figurine in the inventory to take the bag. Exit the evidence deposit, go upstairs and enter the laboratory. Examine the sample analyzer. Select a clean swab from the inventory and combine it with the bag. Combine the swab with a sample on the empty vial. Use the vial on the sample area to identify the powder as heroin. Enter the museum and talk to the porter: Nicole needs a court order if she wants to look around. Enter the exhibition room and run to the mummy at the back of the room.
Take the bowl on the right wall. Return to the front of the exhibition room and open the doors on the left to enter the archive. Take the aluminium foil on the floor at the left side of the blue and yellow drawers.
Take the laboratory magnifying glass on the table. Exit the archive. Return to the exhibition room and run right to the orangery.
Use the bowl on the base of the statue at the bottom-right corner of the room. Use the aluminium foil and the laboratory magnifying glass on the bowl to set off an alarm. Return to the exhibition room to talk to the porter: He is going to do a round of the floor.
Return to the entrance hall and go downstairs to the storage room. Run to the furthest part of storage to see the poster from the photograph. Examine the poster. Select a swab from the inventory and use it on the scale to get a sample.
Back out of the view to receive a message from Nick about a new victim at the subway. Run north to the tenement and take the wire in front of the door.
Run east to the subway entrance. Take the cola bottle on the floor at the right side of the door. Go through the doorway to the platform. Examine the old benches at the right side of the screen and take the lighter on the floor.
Back out of the view and run south one screen to the end of the tunnel. Examine the scaffolding and take the gas can and the newspaper on the floor. Examine the grid on the back wall. Use the coke bottle on the grid to pour coke over the four screws. Take off all four of the screws. Take off the grid. Select the newspapers in the inventory to roll them. Use the rolled-up newspapers on the empty champagne bottle to cover it.
Combine the gas can with the gas lighter. Use the lighter on the newspapers to light them. Take the empty champagne bottle. Combine the wire from the tenement with the champagne bottle to find a roll of paper.
Exit the subway and use the car to complete the third day. Go upstairs and enter the laboratory. Examine the analyzer and take an empty test vial. Combine the sample with the vial. Exit the view of the analyzer. Examine the sample analyzer and use the vial with a swab on the sample area to identify heroin on the swab. Return to the front office and talk to Ruth twice: Nicole suggests checking out the library.
Enter the library. Run south to the back of the hall and open the left door to enter the reading room. Take the glasses on the bottom-right table. Examine the counter to meet the librarian. Give the glasses to the librarian and then talk to her twice: She agrees to help if Nicole brings the correct books. Back out of the counter view. Examine the library shelves at the left side of the door.
Take the NYU student yearbook from the third row from bottom, third slot from left:. Return to the counter and give the yearbook to the librarian. Talk to the librarian three times: She unlocks all the drawers in the microfilm room. Return to the hall and open the door on the right to enter the microfilm room.
Examine the cabinet: There are too many microfilms. Return to the reading room and talk to the librarian: She gives Nicole a catalogue number. Return to the microfilm room and examine the cabinet. Open the fourth drawer from the top on the left line of drawers:. Take the boxed microfilm. Return to the reading room and examine the microfilm reader on the table to the right side of where Nicole is standing.
Take the left reel from the spindle. Combine the boxed microfilm with the reel and then use the reel of microfilm on the spindle. Push the switch at the left side of the microfilm reader to turn it on. Select the reader screen to see that there is no lens. Exit the reader view and talk to the librarian twice: She will put a focal lens on the desk.
Take the focal lens. Return to the microfilm reader and use the focal lens on the microfilm reader between the two spindles.
Examine the reader screen to read about a team of students that have gone to the jungle in Peru. Examine the screen again to write down the list of expedition members.
Examine the reader screen again: Nicole suggests checking the alibis of Warren and Branford. Return to the librarian and talk to her: Nicole will call a patrol car for the librarian. Exit the library and use the car.
Enter the museum. Run into the exhibition room and open the left door to return to the archive room. Show the list of exhibition members to Warren.
Talk to Warren twice: He mentions a man named Juan Alvarado and Huaquero were also involved in the expedition. Go outside the museum and talk to Allan four times: He received a letter from Alvarado but lost it.
Select the museum doors and Nicole will call Ruth to check on Juan Alvarado. Go to the archive room and talk to Warren four times: He told Chaser about Huaquero. Go to the orangery and take the photo at the bottom-left corner of the room. Exit the orangery to receive a call from Ruth: Alvarado already left the country for Peru. Enter the headquarters and go to the front office to talk to Ruth: The flight to Peru has been arranged.
Exit the study and talk to Ruth twice. Exit the headquarters to fly to Cusco. Examine the closet on the right wall and take the camera. Exit the closet view. Examine the table at the right side of the closet and take the coca leaves and the buckthorn. Go out the left doorway to the street. Return to the courtyard of the hotel and talk to Diego five times: He wants Nicole to rent his stolen jeep from Jose and adds that money will need to be paid up front.
Go out to the street. Examine the cash machine on the wall and use the card on the card slot. Press any button on the keypad to get money. Run right to the plaza and go down the alley at the left side of the house to the workshop.
Talk to Jose on the bench in front of the house: He says he has no jeeps. Return to the hotel courtyard and talk to Diego: He says Jose hides the jeep in the garage. Return to the workshop and talk to Jose three times: He will open the garage. Open the garage doors to enter the garage. Take the bearing at the bottom-left corner of the screen and the tripod in the garage.
Back away from the garage. Combine the camera with the tripod on the space for a camera at the bottom-left corner of the right brick wall: Nicole will take a picture of herself and Jose. Take the camera from the tripod.
Talk to Jose four times: Nicole can rent the jeep tomorrow morning for dollars. Combine the money with the bearing. Use the cash on a bearing on the bench in front of the house to leave the money for Jose. Use the photo on the gap in the door. Try to enter the house: Alvarado wants the ID. Combine the buckthorn with the leaves in the inventory to mix them. Enter the house. Talk to Juan eight times: He tells the story of the expedition and Nicole persuades him to take her to Akakor.
Run south to the corridor and go out the exit. Run south to the plaza to complete the fifth day. Run west to the hotel entrance and talk to Diego to get a sandwich. Examine the fireplace at the right side of the room and take the knife. Use the knife on the slot in the fireplace at the right side of where the knife was taken to open a secret panel. Take the map and the four crystals: A scene will be shown where the police arrive outside. Back away from the fireplace, run south to the corridor and go through the top doorway to the courtyard.
Take the board at the left side of the balcony to put it across the gap. The amphoras must now be placed against the wall above the roof in order to make a ladder. Take the second amphora from left 1 on the middle row and use the amphora on a space for an amphora on the floor at the right side Nicole. Take the second amphora from left 2 on the bottom row and use the amphora on the wall at the left side of the area. Take the second amphora from right 3 on the bottom row and use it on the wall.
Take the right amphora 4 on the bottom row and use it on the wall. Take the left amphora 5 on the top row and use it on the wall. Take the remaining amphora 6 on the bottom row and use it on the wall. Climb up over the wall to exit the courtyard and return to the workshop. Talk to Jose: He wants money for the petrol. Return to the hotel entrance and examine the cash machine.
Use the card on the card slot and the machine will keep the card. Run back to the workshop and talk to Jose: He will accept the camera as payment. Return to the hotel courtyard to see Diego talking to a policeman.
Enter the kitchen at the left side of the hotel. Take the matches on the table at the bottom-right corner of the room. Examine the fireplace. Take the kitchenware on top of the stove. Take the strawberries and honey from the cabinet at the left side of the room. Use the jug from the inventory on the jug at the left side of the stove to fill it with dough.
Use the jug full of dough on the metal sheet on top of the stove. Use the strawberries and the honey on the kitchenware on top of the stove. Drop the 2 ball on each of the pool table's pocket. Find out that one of them 4th try is blocked. The location of the blockage is random.
In inventory, click on the umbrella and get a spoke-wire. Use the wire on the blocked pocket. Take the head of a Pre-Columbian figurine. Exit the house and automatically end the day. Go to the car. Nicole had a nightmare.
Day 2. Enter the building and try to enter the Evidence deposit room left of the reception desk. Nicole does not have a card.
Front Office : Go upstairs and enter the office. See Nick's footprints on the floor. Talk to Ruth at bottom screen. Take the blue magnetic key card from her desk. Talk to Ruth again. Enter Chaser's room and report to him twice or completely. Check Nicole's desk and take the origami boat. Click on the origami in inventory and see the city plan with the place where James was killed and Evidence deposit room: Exit the office and go downstairs.
Use the magnetic key card on the door of the Evidence room. Note and check James' box at far second to bottom shelf. Check the tailor's box at closer second to bottom shelf. Place the head of the figurine on top shelf. Use the PDA and call Branford but no answer.
Call Warren and make an appointment to see him. Branford is in the museum now. Exit the building and go to the black car. Click on museum photo. Exhibition room: Talk to Warren about the sacrificial knives several times - completely. Orangery : Enter the door on the right. Talk to Allan Branford completely. Nicole expertly checked the alibi of both Branford and Warren.
Allan says Huaquero, a word that means grave robber. Exhibition room : Go back to Exhibition room. Look close at the golden figurines in front of Warren. See that one is missing a head. Talk to Warren to get the figurine. He wants paper works-permission. Exit the museum and enter the black car. Enter the building and go upstairs. Go and automatically talk to Ruth. Go to the storage room at back of the room with the desks. Take a white blank form from the shelf.
Give the blank form to Ruth. Enter the office and talk to the chief. Exit and take the completed form from the desk. Exhibition room: Give the completed form to Warren. Talk to the porter. Go back to Exhibition Hall. Look close at the golden figurine case. Open the display case and take the headless figurine. The light blinks and makes a sound. Talk to the porter again. Now he needs to guard the museum all night. The display has to have weight so that the alarm stops.
Secure the golden figurine display : This puzzle is random. Go to the Orangery. Go to the vases on the floor in front of the statue. Take a vase. Go to the left and get some potting soil. Go back to the display.
Place the vase in the display case. Check if the red light stops blinking or making a sound and turns green. If it doesn't stop making a sound or still blinks, take the pot out again and add the soil to the vase. Place the vase with soil in the display case again. Take more and add soil to the pot or get a new pot until the light turns green.
You empty soil by clicking the vase on the sack of potting soil. Replace the vase by clicking the empty vase on the floor in front of the statue. Exit the museum and go back to the car.
It is time to meet Nick at the abandoned house. Click on picture of abandoned house. Abandoned house:. Enter the building. Middle floor, far left apartment: Go left to the hallway and enter the far left apartment. WC : Enter the WC toilet. Take the plug from the floor left of the sink. Bedroom : Enter the bedroom on the left.
Nicole mentions the hot cigarette. Take the wire brush on the table. Middle floor, far right Kitchen: Go back to the hallway and enter the far right room. Take the whiskey inside the open refrigerator. Look close at the counter left of the refrigerator. See a calendar that fell off the wall. Check the sink. Hallway : Go down the hallway and back to the stairs. Go to the hallway right of the stairs. Number 9: Enter the apartment at right. Enter the other room.
See Nicole surprise a drunk, Joel Tatum. Talk to Tatum completely. Find out that Nick left him here to give something to Nicole. He needs some body fluids. Get Nick's message: Give the whiskey bottle to Tatum. He doesn't like bourbon. Pick up the empty bottle with chipped neck under the table on the left. Exit the apartment and go back to the kitchen.
Look close at the sink. Use the plug on the sink. Place the empty bottle on the plugged sink. Turn on the faucet and take the whiskey label. Use the whiskey label on the full whiskey bottle.
Go back to Tatum at 9. Give him the relabeled whiskey bottle. Tatum gives an origami bird. Click the origami bird in inventory. Nicole flattened the paper and see James - mobile is written on it.
Click on doorway and Nicole talks to Tatum again. Tatum leaves. Take the blown fuse on the couch. Exit the apartment 9. Upstairs : Try to climb the stairs to go up. It is dark up there. Get light on stairs: Go right of stairs. Look close at the fuse box on the wall across the stairs. In inventory, click the wire brush taken from the bedroom and get a handful of bristle -wires.
Use the bristles on the fuse. Use the repaired fuse on the bottom empty slot second from right in the fuse box. It blows. Go to the kitchen and look close at the counter left of the fridge. See that the calendar was burned off. Unplug the destroyed cord off the wall using the flattened origami paper as protection.
Go back to the fuse box. Take the blown fuse. In inventory, use the bristles on the blown fuse again. Use the repaired fuse on the slot again. Now it didn't blow. Landing : Go back to the stairs and climb up. Mobile phone: At the landing, look close at the floor in front of the radiator. Right click on screen to see the area with hole.
Look close at hole with a mobile phone in it. Use the wire brush on the board with hole. The board is lifted. Take the damaged mobile phone and then the wire brush. Exit the building and go back to FBI building. Enter the building and then the Evidence deposit room left of the reception desk.
Evidence deposit room: Enter the Evidence room using the key card. The golden head is missing. Place the headless figurine on deposit shelf. Look at James' box and take James' ID. Look at the tailor's box and take scissors. Talk to Ruth and get the result of the test on the golden head. Storage room: Look for gloves to prevent mistakes. Go to storage room at back of the desk room. Take battery , plastic bag and lamp from left shelf.
Take luminol and gloves from right shelf. Exit the office. Laboratory : Enter the door at far end of mezzanine. Look around. Take swabs in jar from the table closest to the door. Mezzanine : Exit to the mezzanine. Look at the hanging wires on the left beam of the ceiling. Too high. Take the ladder at bottom left. Click on the hanging wires. Use the scissors to cut some cables. Front Office : Go back to the office. Fix James' mobile phone: Look close at Nicole's desk. Place the cables at bottom left of the desk left of the keyboard.
Add battery to cable. Then use James' mobile on the cable-battery setup. Pin number : It asks for a pin number. Talk to Ruth. James' birthday is May 24, Go back and look close at the damaged mobile on Nicole's desk. Enter the numbers by pressing the keys. Use the blue top right button to backspace-clear errors. Press the blue Okay button at the center when done. The permutation of James' birthdate is not the pin number. Enter on the damaged mobile and then press the center blue button Okay.
Clear a wrong entry by clicking 4 times on the button right of the blue button. Thanks, sierramindy. James' data : Click on the mobile's screen and it downloads a photo. The mobile blows. Pull back and see a fuzzy picture on the computer. Click on the picture on the computer and Nicole summarizes the information she deduced about Huaquero. Exit the building and go to the car. Click on the thug's hideout's picture. Thug's hideout :. Go to the bottom left screen and check the door.
See that you can not enter that way. Enter the Thug's hideout: Go back to right screen and enter the alley at top left. See a truck. Go to the truck and pick up the crowbar by the rear left wheel. Look inside the truck and release the handbrake. See the truck move down the alley. See a fire escape ladder above it. Use the crowbar on the fire escape ladder. Watch Nicole climb up. At the landing, click on the left window and hear the thugs talk.
They are looking for a key. Learn that the old knife is in a drawer. Huaquero leaves. Look close at the air conditioner. Use the crowbar on the air conditioner fan. The remaining thug opens the window. Enter the apartment. Get the thug out of the way: See one man sitting in the next room. Look around the room and see a woman's bag on the couch at right side of the door.
Nicole will not go to the bag or she might be seen. Move Nicole left of the boxes closest to the door. Click on the bag on the couch. Click the PDA and then click the camera. Click the photo icon of the PDA and see the picture of the bag. There is a paper with numbers on it. The numbers are inverted and are randomly generated. Use the phone icon of the PDA and dial the number seen on the paper.
Click on left arrow to backspace and erase an error. Then when numbers are entered, click on the phone button. Hear the phone ring. The thug leaves the room. Enter the room and look around. Check the wardrobe and click on the back panel. Secret room: It opens to a secret room. Check The Cold of Morning picture on the wall and see a jammed hidden lever. Check the middle drawer of the dresser and see the sacrificial knife.
Try to take it but gets hit on the head. Untie Nicole from the chair: Watch as Nicole tied up on a chair is interrogated by the thugs. After diverting Huaquero to leave the room, see Nicole at center of the room. There's a table at top left that might help her.
This is a timed puzzle. Move Nicole one tile at a time. Find out that if she lands on a creaky tile that the thug hears it and warns her. After 3 warnings, the thug hits her. Saved game here. Move Nicole as shown: 2 down, 1 left, 1 down, 2 left, 1 up, 1 left, 4 up, 4 right, 2 up 2 left, 2 up, 1 left and 2 up.
Watch Nicole untie herself. Knife : Enter the wardrobe. Look at the open drawer with the sacrificial knife. Use luminol on the knife. Use the UV lamp on the luminol sprayed knife. Click the gloves on the knife.
See the knife in plastic bag. Trap door: Lift the top left corner of the rug on the floor. See a trap door. Try to open it. Click again on The Cold of Morning picture on the wall and see a jammed hidden lever. Click on the lever again now that the trap door is tried and see it move to the right. Try the trap door again and see it opened. Go down.
See the thug try to follow but goes back up. Shop : Look around. Door : Check the door and see that it is locked. Check the lever on the right and see that it doesn't hold the blind up. Key box: Look left and see a key box. The key door is opened but cannot be pulled. Go to the right and take the cherry can at bottom right of the screen on the shelf.
Open it and take a coin. Close the can and place the tin can back. Look close at key box and use coin on the door. Take a key and get all the keys. Open the door : Try different keys on the lock. The one that worked for me is the first one on the left. Open the door and see that the blind is still down and that lever doesn't hold it up.
Look close at the panel above the lever right of the door. Use coin on the 4 screws to remove them. Click on the panel and it is removed to show the gear mechanism.
Look at the ratchet at bottom left. See that the ratchet holding the big gear is broken. Use the different keys on the bottom left ratchet to see which one will stop-hold the big gear. The one that worked for me is the fourth key from left. Use the lever and the blind rises.
Uh oh! See the thug waiting. The blind falls down and hits the thug unconscious. Take the gun beside the thug. Go right and Nicole runs to the stakeout abandoned building. Watch as Nicole warns the mysterious Nick and sees Huaquero handcuffed to the sink. Chaser interrogates Huaquero.
Chaser covers the mike and whispers something to Huaquero. Day 3. Front Office : Ruth talks to Nicole. Chief Chaser's office : Talk to Chaser.
He wants more proof. Laboratory : Exit the office and go to the lab. Test the knife : Take the blood test results of the victims from the small table left of the door.
Go to the work bench at back of room and look close at the analyzer on the left. Take an empty vial. In inventory, take a clean swab and click it on knife in plastic bag to get dirty swab. Place dirty swab active sample inside the empty vial to get vial with swab. Use the vial with swab on the blue screen of the sample testing equipment.
Click the report of Nicole's desk: Go back to the office and Nicole's desk. Look at the monitor and see blood tests results from Huaquero's knife. Take the blood test results of victims in inventory and click it on the monitor that showed blood tests results from Huaquero's knife.
Henry Fairbanks blood is positive on the knife. Ruth's desk: Go to bottom screen and Nicole reports to Chaser. Learn that Huaquero was killed trying to escape. Check Evidences:. Check the figurines:. Go down to the Evidence deposit room. Look at James' box and take the key. Note the poster inside the box.
Take the head of figurine from top shelf and then the headless figurine from bottom shelf. In inventory combine the head and body of the figurine. A click is heard and see a bag of white powder. Go to the lab upstairs.
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