Ratchet and clank ps3 games
A collection of the original three games, the original trilogy is finally at P 60FPS. It also features a rather impressive stereoscopic 3D mode. The collection also brought back the multiplayer mode from Up Your Arsenal, including the online modes supported by PlayStation Network.
This version expands the worlds of the original game with new areas and missions. The game brings back Dr. Nefarious, a beloved villain by fans of the franchise.
The story and player's perspective alternate between Ratchet and Clank, the two perspectives also have unique gameplay from one another. This game sets the comical tone used throughout the series, especially the banter between Ratchet and Clank. The game remains enjoyable even to this day, and it's obvious how it was able to spawn such a successful series. Tools of Destruction was one of the best titles in the early years of the PS3, as well as being one of the first games to support the DualShock 3 rumble on the system.
The new generation of systems allowed Insomniac to produce the most expansive game in the series, with 16 planets to explore and three combat missions.
The newest entry in the series, Rift Apart is considered one of the best looking games on the system and offers some of the most interesting and creative gameplay seen in the series. The rift mechanic, which makes use of the PS5s SSD, allows players to seamlessly switch between completely different locales.
Going Commando was the first in the series to implement RPG-lite elements such as upgrading health and weapons. The familiar tone and similarly polished gameplay from past entries, however, made it a worthwhile entry all the same. Tools of Destruction led the helm as the series landed on PS3 back in for the first time. It retains much of what made the series so interesting in the PS2 area, focusing a bit more on the action this time around, as well as providing a next gen look back then with new particle effects and more astounding battle sequences than before.
The sequel to the first Ratchet and Clank, Going Commando, is an interesting entry to look back to after so many years. It took the impressive first look at what the franchise could be, and iterated just enough in the right places to make it a worthwhile experience.
It had an interesting focus on movements and puzzle sections around gravity, a darker tone that still maintained the lighthearted humor from past entries, and plenty of surprises, including Clank segments that were in 2D dimensions.
It improved upon the weapon upgrades across an arsenal of 20 of them, too from its predecessors, introduced the mischievous Dr. Nefarious, and was also the first to offer online multiplayer. Introducing itself as the sequel to both Tools of Destruction and Quest for Booty, A Crack In Time redefined much of what had made the series so intricate and innovative back in the PS2 era.
It was a welcoming callback to nostalgia amist titles that were trying new things for the next generation, and it carved its place by implementing the excellent Hoverboots and new ways to further customize your weapons, experimenting with new parts that could change how they felt completely. It was constructed by Orvus to repair the space-time continuum after it was torn apart by the overuse of time travel by the fongoids.
Ratchet lived on Veldin , a backwater planet in the Solana Galaxy, and longed for a life of adventure. He met a robot, Clank, who crash-landed on the planet. Shortly after meeting, the two embarked on a mission to save the galaxy from Chairman Drek , who was destroying planets to construct a new home for the blarg. While trying to save the galaxy, he sought the help of his idol, celebrity superhero Captain Qwark. In Going Commando , Ratchet and Clank were abducted by Megacorp CEO Abercrombie Fizzwidget , who recruited Ratchet as a commando to retrieve a biological " experiment ", which was stolen by a mysterious thief.
Nefarious , a robotic mad scientist who aimed to exterminate all organic life forms and replace the population with robots. In Deadlocked , Ratchet and Clank were abducted by Gleeman Vox and forced to participate in the illegal combat sport DreadZone , in which they were among many heroes featuring in a dangerous combat sport that has killed many heroes, and had to work to eliminate it.
After the original series, the main plot continued in the Future series. In Tools of Destruction , Kerwan was attacked by Emperor Tachyon, a cragmite who wished to assassinate Ratchet, the last lombax. This forced Ratchet to follow him back to Polaris in which, on his mission to defeat Tachyon, he learned more about his race, the lombaxes, while Clank was encountered by the Zoni , and the two explored the story of their origin.
Finally, in Into the Nexus , Ratchet and Clank worked to stop Vendra Prog from bringing the nethers into the universe, while Ratchet had to decide whether or not to save his race. A manga written by Shinbo Nomura was released in A comic book series written by series writer TJ Fixman was released with six issues, both digitally, in select stores, and as a book containing all issues.
A movie was produced by Rainmaker Entertainment and released in , and though it was made in collaboration with Insomniac Games and Sony Interactive Entertainment, it was released by subsidiaries of Comcast and not by Sony Pictures Entertainment. In a short movie was released on Crave , produced by Mainframe Studios , formerly known as Rainmaker Entertainment. Insomniac Games began planning their first PlayStation 2 project before completing Spyro: Year of the Dragon , and had decided against developing more Spyro games, instead opting to move away from brighter colors, cartoony characters, and platforming mechanics in favor of a much deeper story.
Initially, they began developing an adventure-role playing game that took influences from Tomb Raider and The Legend of Zelda , internally titled both I5 Insomniac's fifth game and Girl With a Stick as the game featured a female protagonist who wielded a stick as her weapon , though both the team's lack of enthusiasm for the project and Sony Computer Entertainment America's executive producer Connie Booth's advice against it led to the team ceasing production.
Another idea that Insomniac had was a game titled Monster Knight , featuring a knight named Madi who would catch, grow, and wield intelligent monsters with unique personalities as weapons, armor, gear, and vehicles. Following this, Insomniac brainstormed ideas for a new project, with Brian Hastings proposing the idea of a reptilian alien traveling through planets and collecting weapons. With the concept in place, Insomniac shared some technology developed by Naughty Dog for Jak and Daxter: The Precursor Legacy after being offered, taking a keen interest in the background rendering engine, [12] and the team continued to use and optimize the technology in between development of their PS2 titles, including adding code such as more efficient polygon occlusion technology that Naughty Dog would use in their own games.
Captain Qwark was added late into development due to the team missing his presence from the first game, allowing Qwark to become a staple of the series, appearing in all entries.
After Going Commando was completed, the team conceptualized a new galactic calamity to be averted, in which they created Dr. Nefarious , [13] whose popularity led to him becoming a recurring character in the series. The third title used an adapted control scheme more similar to a third-person shooter, a strategic move to keep the series relevant, as the team had been surprised by how platformers and mascot-style games had become a tougher sell; this led to the game series evolving from a "platformer with shooting" to a "shooter with platforming" to remain relevant.
After completing Resistance: Fall of Man , Insomniac Games had a greater grasp on development for the PlayStation 3 hardware, and began work on a more ambitious title in the form of the Future series, which would explore the duo's past, beginning with Tools of Destruction.
The new hardware brought the potential for greater graphical fidelity, but that also led to new challenges and required the team to remake every asset from scratch. Fixman to write for the games at the start of this period. Fixman, Insomniac CEO Ted Price, and director Brian Allgeier worked on a franchise bible to tie together the previously loose lore and mythology from the games, as well as adding more depth to the characters and their backstories.
Tools of Destruction , the first in the new Future series, was released in October
0コメント