Driver 2 level help
Turn in there and you will see the switch next to the fence at the end of the building. Get out of your car and walk over to the switch. Press Triangle to open the gate you first saw. Get back in your car and drive around into the now open area. The secret car will be behind the building in front of you. Look at the very top of the map and find a part of the road that winds upwards like the following:. While traveling on this curved area, search for a switch on the north side.
Use it to open a passage to the area behind the fence. Cruise around to get back there to find a blue semi. Turn your car around, follow the street to the end, and turn right. Follow this next street to the end, and turn right. After you turn right, there will be some buildings to your right. At the end of those buildings is a fenced in area. Follow the fence, stop at the last section, and look left. You will see the switch next to the building. Turn your car around and park. Press Triangle to open a secret area.
Get back into your car and follow the fence. About half way down you will see two rows of palm trees. That is the entrance. Drive in to reveal the secret game, around the back of the building. This secret game can also be unlocked by winning the Undercover mission. When you leave the area where the first secret game was found, turn right and back onto the street.
Follow that street and take the third left turn. Follow this next road and take the second exit. At the end of the off-ramp, make a U-turn and follow the street between the on and off ramps.
Follow this street past the first right turn and to the fence. The switch is on your right, next to the fence. Go to Grant Park and go around that location. There will be a police car on the side of the park. Get out of your vehicle and steal the police car the same way that you would steal any other vehicle. After unlocking the secret car in Las Vegas, go to the street and turn left to get back on to it.
Take that street to the end and turn right. Jones responds with information that Vasquez is watching the docks and the airport everyday until Caine arrives which Jones says that he wants Caine to explain that to him. Vasquez moves his cash and Caine instructs Tanner to steal a cop car in order to stop the limo and steal the cash from the mansion.
Tanner is then chased away by Brazilians. Tanner has to destroy a green car in order to save Jones from a hitman that was assigned to get rid of Jones. Tanner then meets with Jones and they now agree there is something more than just Lenny between Caine and Vasquez.
Tanner gives Jones 48 hours. Tanner does this with more of the C4 from the earlier deal. He then jumps back to the docks in the car as the boat had began to depart. Escaping back to land, the boat explodes. Jones, in haste, calls Tanner from the water tower exclaiming that there is a chopper coming for Lenny at the forte and asks Tanner to act quick as if they lose Lenny now, they may lose him for good.
Vasquez is now onto Jones, Tanner goes to save him but on arrival he finds a wrecked office with Jones laying face down on the floor and what looks like vomit from a bin on the table.
Shots are then fired at Tanner through the window. Tanner brings him to a stop. Tanner calls Caine to tell them that they are moving Lenny by helicopter from the forte. Caine tells Tanner to take backup but Tanner is reluctant but is then told again to take backup In the form of Jericho. Tanner collects Jericho and with speed, they race to where the helicopter is departing. As Tanner and Jericho arrive the helicopter has already began to take off, they both shoot at it, causing damage to the helicopter.
Tanner turns on Jericho, turning the gun to him, telling him to put his sawn-offs down. The helicopter goes down and Lenny somehow survives, crawling out from the wreckage. Tanner arrived and kicks the gun away from Lenny and punches him after explaining to Lenny that he is wanted by a lot of people. Tanner takes him and flies with him back to Chicago and hands him over to the police chief. The chief asks about whats happened with Caine and Vasquez, but Tanner replies that it took him a long time to figure out.
Back in Rio, Caine and Vasquez are seen shaking hands, they were working together to deal with Lenny. Tanner leaves the airport in his car where he drives through Chicago, he is followed by an unknown car and the credits roll.
Because the game was so long and the cutscenes animations were somewhat advanced for that of the PlayStation era, the game was released on two discs.
Each of the discs contain data such as game-cutscenes, maps and vehicles for two of the cities Chicago and Havana, and Las Vegas and Rio, respectively. An Sega Dreamcast version was announced, according to the official Sega Dreamcast magazine Issue 16, but nothing ever materialized after the announcement.
Driver 2 contains various similarities to its predecessor, with the major difference being that the player is now able to exit their vehicle. The player must be at a complete stop to do so, and cannot leave the current vehicle while taking part in a police pursuit. Once on-foot, the player can navigate the city or commandeer other civilian vehicles and parked cop cars it is not possible to enter police cruisers driving around the cities if they feel their current vehicle is too damaged, or want to reset the felony bar.
Handling was also revised. The maps in Driver 2 were greatly improved in comparison to the first game: not only are they substantially larger, but the design of the cities' grids are more realistic, with more changes in elevation, curved roads and complex highway layouts. For the first time in the series, two of the maps available take place outside the United States: Havana, and Rio de Janeiro.
As its predecessor, there are various landmarks around each of the four cities, most of which are accessible to the player either by foot or in a vehicle. Driver 2 expands on Driver's 3-D free roam structure both technically allowing more cars to be generated at a certain time and gameplay-related features, such as points of interest and collectables in the form of vehicles and cheat codes.
Background music for each city seems to match both with the car-chasing movie music and the predominant music styles of each city. Generally speaking, the bigger the organization the more stratified these roles. These roles are not set in stone and may be implemented in various ways but generally, this is how Help Desk professionals think of the differences between each level and what each level may do. Very useful. I was looking for some clearer definitions to get my Level 1 semi Level 2 thinking in the right mindset for escalations.
Thanks Joe, much appreciated. Good clarification. Thanks composing this and the IT Operations articles, gave me some useful and helpful insight after the fact. Your email address will not be published. Save my name, email, and website in this browser for the next time I comment. Joe Hertvik: Tech Machinist. Skip to content.
Posted on by Joe Hertvik. Level 0 support — Automated or self-service solutions that users can access themselves without the aid of the Help Desk. These include automated password resets, Web sites for requesting ITIL support, and knowledge base lookup.
Level 0 support is performed without the aid of a Help Desk technician. May also escalate to IT applications support or call for outside vendor maintenance Level 4 , as needed. Level 1 may also provide support for identified Level 2 and Level 3 issues where configuration solutions have already been documented. Level 2 support — In my world , this is generally reserved for desktop, laptop, and other user device support but it may also share work with Level 3.
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